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	<title>Comments on: Monetizing your Flash game. Serving your own ads?</title>
	<atom:link href="http://www.ahrooga.com/2008/07/monetizing-your-flash-game-serving-your-own-ads/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ahrooga.com/2008/07/monetizing-your-flash-game-serving-your-own-ads/</link>
	<description>Development and Design in Flash and Actionscript</description>
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		<title>By: Widgia</title>
		<link>http://www.ahrooga.com/2008/07/monetizing-your-flash-game-serving-your-own-ads/comment-page-1/#comment-3122</link>
		<dc:creator>Widgia</dc:creator>
		<pubDate>Mon, 28 Dec 2009 03:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahrooga.com/?p=60#comment-3122</guid>
		<description>It look likes GameJacket  is off, really would know if there are any more that provide ads in flash widgets/apps.</description>
		<content:encoded><![CDATA[<p>It look likes GameJacket  is off, really would know if there are any more that provide ads in flash widgets/apps.</p>
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		<title>By: sandrar</title>
		<link>http://www.ahrooga.com/2008/07/monetizing-your-flash-game-serving-your-own-ads/comment-page-1/#comment-2035</link>
		<dc:creator>sandrar</dc:creator>
		<pubDate>Thu, 10 Sep 2009 20:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahrooga.com/?p=60#comment-2035</guid>
		<description>Hi! I was surfing and found your blog post... nice! I love your blog.  :) Cheers! Sandra. R.</description>
		<content:encoded><![CDATA[<p>Hi! I was surfing and found your blog post&#8230; nice! I love your blog.  <img src='http://www.ahrooga.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Cheers! Sandra. R.</p>
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		<title>By: Dillon</title>
		<link>http://www.ahrooga.com/2008/07/monetizing-your-flash-game-serving-your-own-ads/comment-page-1/#comment-922</link>
		<dc:creator>Dillon</dc:creator>
		<pubDate>Mon, 06 Apr 2009 23:39:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahrooga.com/?p=60#comment-922</guid>
		<description>Well said, finally a good report on this stuff</description>
		<content:encoded><![CDATA[<p>Well said, finally a good report on this stuff</p>
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	<item>
		<title>By: encoder</title>
		<link>http://www.ahrooga.com/2008/07/monetizing-your-flash-game-serving-your-own-ads/comment-page-1/#comment-583</link>
		<dc:creator>encoder</dc:creator>
		<pubDate>Thu, 20 Nov 2008 14:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahrooga.com/?p=60#comment-583</guid>
		<description>congratulations! you have invented the wheel, or at least the wa it starts.

mochiads, for example used exactly this strategy to start up the business. however they are not hosting the game. they have a pretty good deal with kongregate so their adds already have a nesting site. anyway if you start up with this your focus is to generate as much traffic as you can to yr site, witch is hard if it features only your games. and that is if you have not created 2000+ games. of course you can nest others, but the problem is that the in game ads are going to the developer and the ad network is uses mainly.

but you could create about 100 like 200,000 pays/month games, and create your website with it, till then leave them on other sites to generate income, after that you mod all those popular games and put a special version sitelocked to your site and mod all the other versions with a link to you.

this way you have about 10% (if the bonuses on your site are minor ones) of the total traffic your games have channeled to your homesite ;)

and so on...</description>
		<content:encoded><![CDATA[<p>congratulations! you have invented the wheel, or at least the wa it starts.</p>
<p>mochiads, for example used exactly this strategy to start up the business. however they are not hosting the game. they have a pretty good deal with kongregate so their adds already have a nesting site. anyway if you start up with this your focus is to generate as much traffic as you can to yr site, witch is hard if it features only your games. and that is if you have not created 2000+ games. of course you can nest others, but the problem is that the in game ads are going to the developer and the ad network is uses mainly.</p>
<p>but you could create about 100 like 200,000 pays/month games, and create your website with it, till then leave them on other sites to generate income, after that you mod all those popular games and put a special version sitelocked to your site and mod all the other versions with a link to you.</p>
<p>this way you have about 10% (if the bonuses on your site are minor ones) of the total traffic your games have channeled to your homesite <img src='http://www.ahrooga.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>and so on&#8230;</p>
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		<title>By: Will</title>
		<link>http://www.ahrooga.com/2008/07/monetizing-your-flash-game-serving-your-own-ads/comment-page-1/#comment-231</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Fri, 12 Sep 2008 21:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahrooga.com/?p=60#comment-231</guid>
		<description>Gamboozle,
Not quite sure what you&#039;re asking.</description>
		<content:encoded><![CDATA[<p>Gamboozle,<br />
Not quite sure what you&#8217;re asking.</p>
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	</item>
	<item>
		<title>By: Gamboozle</title>
		<link>http://www.ahrooga.com/2008/07/monetizing-your-flash-game-serving-your-own-ads/comment-page-1/#comment-230</link>
		<dc:creator>Gamboozle</dc:creator>
		<pubDate>Fri, 12 Sep 2008 21:27:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahrooga.com/?p=60#comment-230</guid>
		<description>We have a few Flash games and advertisers. The problem with Flash is that is can&#039;t use our javascript ad code. We use OpenX serve our ads but the invocation code is JS.

Any thoughts about this?</description>
		<content:encoded><![CDATA[<p>We have a few Flash games and advertisers. The problem with Flash is that is can&#8217;t use our javascript ad code. We use OpenX serve our ads but the invocation code is JS.</p>
<p>Any thoughts about this?</p>
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	<item>
		<title>By: Will</title>
		<link>http://www.ahrooga.com/2008/07/monetizing-your-flash-game-serving-your-own-ads/comment-page-1/#comment-108</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Fri, 18 Jul 2008 21:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahrooga.com/?p=60#comment-108</guid>
		<description>Cheers Paul,
I&#039;m implementing this into my latest game. I will probably release the class file and xml template at a later stage.</description>
		<content:encoded><![CDATA[<p>Cheers Paul,<br />
I&#8217;m implementing this into my latest game. I will probably release the class file and xml template at a later stage.</p>
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	<item>
		<title>By: pault107</title>
		<link>http://www.ahrooga.com/2008/07/monetizing-your-flash-game-serving-your-own-ads/comment-page-1/#comment-106</link>
		<dc:creator>pault107</dc:creator>
		<pubDate>Thu, 17 Jul 2008 23:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahrooga.com/?p=60#comment-106</guid>
		<description>Nice one Will - your article is clearer now.

Let us know how you get with this advertising method. I&#039;m seriously considering it and will post my results here if I attempt it.</description>
		<content:encoded><![CDATA[<p>Nice one Will &#8211; your article is clearer now.</p>
<p>Let us know how you get with this advertising method. I&#8217;m seriously considering it and will post my results here if I attempt it.</p>
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	<item>
		<title>By: Will</title>
		<link>http://www.ahrooga.com/2008/07/monetizing-your-flash-game-serving-your-own-ads/comment-page-1/#comment-105</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Thu, 17 Jul 2008 17:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahrooga.com/?p=60#comment-105</guid>
		<description>Thanks for the feedback. You&#039;re correct about not &#039;needing&#039; PHP. I&#039;ve revised the article slightly to better explain the benefits of a dynamic XML file while noting that it is not a necessity.</description>
		<content:encoded><![CDATA[<p>Thanks for the feedback. You&#8217;re correct about not &#8216;needing&#8217; PHP. I&#8217;ve revised the article slightly to better explain the benefits of a dynamic XML file while noting that it is not a necessity.</p>
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	<item>
		<title>By: pault107</title>
		<link>http://www.ahrooga.com/2008/07/monetizing-your-flash-game-serving-your-own-ads/comment-page-1/#comment-104</link>
		<dc:creator>pault107</dc:creator>
		<pubDate>Wed, 16 Jul 2008 18:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahrooga.com/?p=60#comment-104</guid>
		<description>Nice idea, I will consider this for my next game.

One question - why PHP? Flash can directly load and parse the XML file. Obviously if you want stats etc you&#039;ll need middleware, but the way you&#039;ve phrased it, you make it sound like you need PHP just for the XML loading.

Great article though - I&#039;ve added you to my RSS feed.</description>
		<content:encoded><![CDATA[<p>Nice idea, I will consider this for my next game.</p>
<p>One question &#8211; why PHP? Flash can directly load and parse the XML file. Obviously if you want stats etc you&#8217;ll need middleware, but the way you&#8217;ve phrased it, you make it sound like you need PHP just for the XML loading.</p>
<p>Great article though &#8211; I&#8217;ve added you to my RSS feed.</p>
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