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	<title>Comments on: Trigonometry for Flash: A Visual Reference</title>
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	<description>Development and Design in Flash and Actionscript</description>
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		<title>By: Link Post Sunday 08/17 &#124; Mr Sun Studios</title>
		<link>http://www.ahrooga.com/2008/08/trigonometry-for-flash-a-visual-reference/comment-page-1/#comment-167</link>
		<dc:creator>Link Post Sunday 08/17 &#124; Mr Sun Studios</dc:creator>
		<pubDate>Sun, 17 Aug 2008 16:02:20 +0000</pubDate>
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		<description>[...] Trigonometry for Flash: A Visual Reference by Ahrooga [...]</description>
		<content:encoded><![CDATA[<p>[...] Trigonometry for Flash: A Visual Reference by Ahrooga [...]</p>
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		<title>By: pault107</title>
		<link>http://www.ahrooga.com/2008/08/trigonometry-for-flash-a-visual-reference/comment-page-1/#comment-160</link>
		<dc:creator>pault107</dc:creator>
		<pubDate>Tue, 12 Aug 2008 11:17:59 +0000</pubDate>
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		<description>Very nice.

Perhaps you could make it interactive so we can drag around the point on the circle?</description>
		<content:encoded><![CDATA[<p>Very nice.</p>
<p>Perhaps you could make it interactive so we can drag around the point on the circle?</p>
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		<title>By: Alex</title>
		<link>http://www.ahrooga.com/2008/08/trigonometry-for-flash-a-visual-reference/comment-page-1/#comment-159</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Mon, 11 Aug 2008 23:16:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahrooga.com/?p=249#comment-159</guid>
		<description>@Michael: I&#039;m pretty sure 90 degrees is at the bottom because Flash has an inverted Y axis.  Up is negative, down is positive.

Good little reference here.  I&#039;d also highly recommend Either of the animation books by Keith Peters (basically the same book, but one is for AS2, and one is for AS3).</description>
		<content:encoded><![CDATA[<p>@Michael: I&#8217;m pretty sure 90 degrees is at the bottom because Flash has an inverted Y axis.  Up is negative, down is positive.</p>
<p>Good little reference here.  I&#8217;d also highly recommend Either of the animation books by Keith Peters (basically the same book, but one is for AS2, and one is for AS3).</p>
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		<title>By: Tutorials &#124; Flash/AS3 Tutorials Roundup &#171; Flash Enabled Blog</title>
		<link>http://www.ahrooga.com/2008/08/trigonometry-for-flash-a-visual-reference/comment-page-1/#comment-158</link>
		<dc:creator>Tutorials &#124; Flash/AS3 Tutorials Roundup &#171; Flash Enabled Blog</dc:creator>
		<pubDate>Mon, 11 Aug 2008 22:52:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahrooga.com/?p=249#comment-158</guid>
		<description>[...] Trigonometry for Flash: A Visual Reference [...]</description>
		<content:encoded><![CDATA[<p>[...] Trigonometry for Flash: A Visual Reference [...]</p>
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		<title>By: Michael</title>
		<link>http://www.ahrooga.com/2008/08/trigonometry-for-flash-a-visual-reference/comment-page-1/#comment-154</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Mon, 11 Aug 2008 20:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahrooga.com/?p=249#comment-154</guid>
		<description>I&#039;m pretty sure that 90 degrees is at the top of the circle and not the bottom.</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure that 90 degrees is at the top of the circle and not the bottom.</p>
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