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Trigonometry for Flash: A Visual Reference
Trigonometry is something any aspiring Flash developer should learn. It is the cornerstone of becoming better at manipulating graphics purely with code. I am certainly not a math guru by any means. I often find myself having to flip through … Continue reading
Posted in Adobe Flash, Tutorials
Tagged actionscript rotate, actionscript rotation, angle calculation, angle vectors, calculating angle, distance between 2 points, distance between two points, flash angle, flash development, flash distance, flash programming, flash rotate, flash rotation, rotating flash, trigonometry formulas
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